![]() Disconnect the device from your computer and run the following commands in a Terminal:Ĭonnect the device, wait a moment for your computer to recognize it, and run the command: The first thing you need to do is discover which /dev entry is being created when you connect the USB device to the computer. If the workaround is successful (and it won’t be for all devices), the Windows app sees the COM port and uses it to connect to the device. But beyond these limited categories, we just can’t say if a given device will work in CrossOver.įor devices that use the serial protocol, a potential workaround is to manually map a device entry from the native OS to a symlink in the bottle containing your Windows application. Additionally, we expect USB keyboards and mouses to work with CrossOver, provided they work well on the host desktop. ![]() We regularly test Xbox and PlayStation controllers, and we get reports that many other controllers work well (although we do not officially support them). There are a few devices that we know should work with Windows applications running through CrossOver. Because of this, we often can’t predict whether a specific USB device will be recognized and work with an application running through CrossOver and our support team is unable to troubleshoot USB devices. Direct hardware access can also be handled in a wide variety of ways. ![]() Some USB devices are accessed directly by the Windows application you’re running, while others use the HID protocol, serial protocol or other protocol. ![]() Devices that connect to your computer via USB are a diverse group of gadgets. ![]()
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